Silent Hunter 3 Bismarck Mod Download

Mar 26, 2014. Silent Hunter III is a submarinesimulation developed by Ubisoft Bucharest and published by Ubisoft. It was released for Windows on March 15, 2005. It was released for Windows on March 15, 2005. Like Silent Hunter II, it places the player in command of a GermanU-boat during the Battle of the Atlantic in World War II. Silent Hunter III Mode. Schnellboot Mod 2 is a stand-alone total conversion for Silent Hunter III. Schnellboot Mod 2 builds upon years of work from the Silent Hunter III Modding Community and takes out the “Silent” from the game title to put the player in the boots of a World War II German Commander.

  1. Silent Hunter 3 Bismarck Mod Download Full
  2. Silent Hunter 3 Bismarck Mod Download Game

Aug 07, 2015.

Starting screen of Warship mod

SilentHunter 3 Warship mod 3.0 is a modification for Silent Hunter 3, where you cantake control of some of the ships in the game (you could say it's a free battleship simulator game). It was developed by ChineseU-47, if you want, you can check out his other work at the Subsim forum. If you’relooking for something new to do with your copy of Silent Hunter 3, this isdefinitely something you should do.
The mod has3 packs and in each pack there are 3 different ships, I’m quite sure they areall German ships. Some examples of the ships you can use are: the aircraftcarrier ‘Graf Zeppelin’, the light cruiser ‘Leipzig’, just to name a few. I’vebeen playing around a bit with one pack, and can really say that thismodification is pretty fun and different! The interface of the game stays thesame as in the ‘normal’ Silent Hunter version (aka when playing without the mod).Commanding the ship is really easy, just choose your speed and adjust yourrudder, just like you would do normally. When you click on the periscope iconon the left, you go directly to the view you would get when you would beplaying without the mod, so even if you’re sailing with a ship, the sameinterface will always appear. The only thing that has changed is that when youclick on the bridge icon, you actually end up on the bridge of your ship, witha sailor behind you steering the ship and the binoculars in front of you. Mostof the commands on the left are practically unusable, pretty logic because I don’tthink you want to go diving with your ship (although it sometimes happened thatI could).

NOTE: Ifyou just installed the mod and you’re asking yourself why the guns aren’t movingbe sure to put some men on the deck gun in the crew interface.
I’ve playedthe career mode with this mod and came to the conclusion that the aim of someof the enemy ships is really really bad. Only when they came close enough (saybetween 500 and 1000 meters) were the destroyers able to hit me, but at thetime they got close enough they were already burning and ready to sink. Theonly time I was actually worried is after having raided Hartlepool with ease, Iwent to Firth of Forth that was right next to it. While entering the bay didn’t findtoo much resistance, maybe two destroyers, but then I saw the coastalbatteries, thinking they would also shoot to the stars (it was night time) Iwent straight ahead in direction of the port. Boy was I wrong, I really took abeating there, everything was flooded fortunately the crew could repair thedamage. When advancing further into the bay I saw another line of coastalbatteries, so I decided it was best to turn back as fast as possible. There wasn’t anythingspecial in the port except for some lousy merchants that were not worth my time. Came out of the bay safeand sound, saved the game first, and headed straight back to Wilhelmshaven putthe time accelerator on 1024 and was going home. Unfortunately my plottingskills were a bit rusty and I ran ashore not far from the harbour. To mysurprise I couldn’t load up my save game! All I can say is that it was fun until it lasted!

Littletutorial on how to install the warship mod 3.0:

1.Have Silent Hunter 3 patched toversion 1.4b

Silent Hunter 3 Bismarck Mod Download Full

2.

Silent Hunter 3 Bismarck Mod Download Game

Download WSM3.0SH3V1.4 to yourdesktop, there’s also a version if you have GWX installed
3.Copy everything that’s inside WSM3.0SH3V1.4(JGSME.exe, readme, MODS) to your Silent Hunter directory
4.Start JGSME.exe, normally you shouldsee WSM3.0 activate it, by putting it to the right, close JGSME.exe
5.Reopen JGSME.exe and you should seeGe I, Ge II and Ge III, enable only one of these three and start the gameenjoy!Hunter
Silent (didn't have any problems installing this mod, but be careful for your save games!)
Feel free to like, share and leave comments about other mods/naval games you found worth playing!
Very deadly encounter

The Wolves of Steel is a mod for Silent Hunter 5: Battle of the Atlantic, created by Subsim modding community.

Description:

It's been very hard for to witness everyday frustrations of new SH5 captains and to read the same threads month after month, year after year, over and over again...The hope is that something like this will make 'life' a bit easier for newcomers or for anyone else who doesn't have much free time to spent countless hours improving and searching for stable modlist.

Although the mod it self is intended for average SH player you may find it somewhat 'hardcore'. Real navigation will make your job much harder and you'll find your submarine very vulnerable to enemy fire and annoyingly sluggish and slow underwater. Your 'tonnage' will become much more 'appreciated'.

All credits go to contributing authors of every individual mod!

Mods included in The Wolves of Steel 1.03 - Subsim Community SH5 Megamod:

  1. Das Boot Departure Theme
  2. SteelViking's Interior Mod V1.2
  3. SteelViking's Interior Mod V1.2.2 Patch
  4. gap - Real Diveplane Gauges v. 1
  5. DynEnv v2.9 - 1. Main Mod
  6. DynEnv v2.9 - 2. Main Mod Low Resolution Patch
  7. DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
  8. DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
  9. DynEnv v2.9 - 12. Sounds
  10. DynEnv v2.9 - Sobers Best Ever Tweaks - Wakes Fix
  11. DynEnv v2.9 - No U-Mark
  12. Water reflections intensity varied by available sunlight by TheDarkWraith
  13. SH5_7A_Conning_Fix
  14. Fix clock rear torpedo room VIIA
  15. Fuel Gauge WoGaDi_SteelViking's Interior
  16. Equipment_Upgrades_Fix_v1_4_byTheBeast
  17. Equipment_Upgrades_Fix_v1_4_Patch_1
  18. #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
  19. Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
  20. Equipment_Upgrades_Fix_v1_4_Hinged Snorkel_CTD Fix
  21. EUF_UBoat_FX_v0_0_5_ byTheBeast
  22. FX_Update_0_0_22_ByTheDarkWraith
  23. FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
  24. FXU_0_0_22_Ship zon Files v1
  25. FXU_0_0_22_Shells Explosions_No Debris
  26. NewUIs_TDC_7_5_0_ByTheDarkWraith
  27. NewUIs_TDC_7_5_0_New_radio_messages_German
  28. NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflection
  29. NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
  30. NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
  31. NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights
  32. Disabled Unrealistic Commands_(ini files)_v1.0
  33. Large Optics for TDW UI for NewUIs_TDC_7_5_0
  34. Large Optics for TDW UI 8 by 5
  35. Large Optics for TDW UI Manos Scopes Glass Effects
  36. Large Optics for TDW UI RAOBF + Nomograph Fix
  37. TDC Graphics by Naights v1.0
  38. TDW Round Fire Button v12 by Torpedo
  39. Sjizzle's - Charts for NewUIs part1_07.06.2013
  40. Sjizzle's - Charts for NewUIs part 2_07.06.2013
  41. Sjizzle's - Charts for NewUIs part 3_24.06.2013
  42. Sjizzle's - Charts for NewUIs part 4_20.07.2013
  43. Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
  44. IRAI_0_0_41_ByTheDarkWraith
  45. IRAI_0_0_41_Sensors Difficulty Settings (init.aix)_v0.1
  46. NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
  47. R.E.M_by_Xrundel_TheBeast_1.2
  48. R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
  49. Cerberus62 Corrected Depth Charge Projector 1.0
  50. OPEN HORIZONS II v2.5
  51. OH II v2.5 Grid Request fix Patch SH5
  52. OH II v2.5 Flag_Wind_Patch
  53. MQK LocationMaps_IO
  54. MQK ShapeTextures_NO
  55. MQK Gradient_IO
  56. IO_StrategicMap_7_5_0_for_TDWv750
  57. IO_StrategicMap_7_5_0_for_TDWv750 Grid Req Fix
  58. Accurate German Flags
  59. SH5 External Cargo 1.0
  60. Church's Compass Dials Mod v2.2 - Option Two
  61. EQuaTool 01.01 by AvM - Large Style
  62. Trevally Tutorial - All v0.2(for OHIIv1.3)
  63. Trevally Automated Scripts v0.6
  64. Trevally Harbour & Kiel Canal Pilot v3.1
  65. Patrolsearch autoscriptsV04
  66. MightyFine Crew Mod 1.2.1 Stock faces
  67. MCCD_1.04_MFCM_1.2.1_compatible
  68. Reworked Morale and Abilities v.1.1
  69. Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
  70. Real U-Boat Performance - Type VII v1.7
  71. Reworked U-boat Guns (incomplete version)
  72. gap - armaments & equipments patch v 0.2
  73. Shells_zon
  74. R.S.D. - Reworked Submarine Damage v5.7.1 by vdr1981_Main mod
  75. R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
  76. R.S.D. v5.7.1 - German Patch
  77. R.S.D. - Less Accurate AI Gunners
  78. Speech fixes and additions (german version)
  79. WHF-FUC_We Have Flooding-Flooding Under Control_Fix
  80. Shadow Improvement ModLR
  81. Small_trees_SH5_V1
  82. sobers green crew training V4 SH5
  83. sobers no footstep sound mod SH5 V2
  84. sobers smoke screen V1 SH5 (DynEnv compatible)
  85. sobers CrewAI mod SH5
  86. sobers removed Z dat ships
  87. KDB+GHG Upgrade
  88. Pascal-sh5-VIIC-correct periscope in tube
  89. pascal-sh5-VIIB-correct periscope in tube
  90. Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
  91. DBSM_Music_1_0_4
  92. torpedoes_g7a-e(.zon)
  93. My Fog & Underwater v0.1
  94. My Waves_Default
  95. SkyBaron's Bold SFX for SH5 1.0
  96. SH5_Sinking_ship_hydro_fix
  97. SH5_Starshells_patch
  98. Shallow Waters Voice Be Gone
  99. Wasserbomben_SoundFix_Basic_1.1
  100. Ship Capsize & Listing Effects 1.0_by vdr1981
  101. TDW_User Options _7_5_0_v18
  102. Vecko - Compatibility Patches and Tweaks 7_5_0-No Real Nav

For installation instructions consult the documentation.

  • Last update: Saturday, April 30, 2016
  • Genre: Simulation
  • File size: 1640.2 MB

Report problems with download to [email protected]

Name

Type

Size

Date

Total

7 days

Silent Hunter 5: Battle of the Atlantic - The Wolves of Steel v.1.05mod1640.2 MB4/30/201650.7K139
Silent Hunter 5: Battle of the Atlantic - v.1.2 EU Standard Editionpatch77 MB5/13/201017.2K39
Silent Hunter 5: Battle of the Atlantic - v.1.2 EU Collector's Editionpatch104 MB5/13/20109.3K13
Silent Hunter 5: Battle of the Atlantic - MightyFine Crew v.1.2.1mod2.4 MB3/15/20158.8K13
Silent Hunter 5: Battle of the Atlantic - v.1.1 USpatch62.3 MB3/4/201011K4