Nexus Mod Manager Witcher 2
The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. Released: 2015 Genre: Action RPG Engine: REDEngine |
With mod support for over 30 different games - from Dark Souls, Fallout and Skyrim, to the Witcher series and Stardew Valley - Vortex is the most versatile mod manager available. CLOSE INTEGRATION WITH NEXUSMODS. Vortex is designed to seamlessly interact with Nexus Mods allowing you to easily find, install, and play mods from our site, learn. This mod will restore the 5:1 ratio between purchase and sale prices that is found in the original Witcher game. At present, the Witcher 2 appears to have a 24:1 ratio which some have found a bit harsh.
- 3Managing your W3 Load Order
- 3.1Adding manually installed mods
- 4Troubleshooting
Requirements
Before we get started, this guide assumes that you have installed The Witcher 3 and Vortex at their default locations. You will also need to be logged in to your Nexus Mods account in Vortex. Other than that, if you are planning to use more than 3-5 mods, it is recommended to set up the Witcher 3 Script Merger.
Getting Set Up
To begin, open up Vortex and navigate to the games section. If you don’t already see Witcher 3 under the “Managed” tab, check the “Discovered” section. Use the “Manage” button on the game tile to add it to your managed games.
xImage Witcher 3 unmanaged
If you can’t see Witcher 3, you can scan for it or define it manually.
Managing your W3 Load Order
This content applies to Vortex 1.2.0 and above. |
As of Vortex version 1.2.0, you can manage your Witcher 3 load order directly in Vortex via the 'Load Order' tab.
- You can drag and drop mods anywhere in the list to create the load order you want.
- For Witcher 3 (this may be different for other games) the topmost mod overrides the other mods (only if there are conflicts). In other words, the mod with the lower index number will override a mod with a higher one (a mod that is further down the list). In Witcher 3 the first mod to load wins the conflict. This is important when deciding on which mod to sort before another if they both do the same or similar things (e.g. texture replacers which affect the same things in the game).
- 'Merges' generated by the Witcher 3 Script Merger have to load first and are automatically locked to the first slot in the load order.
- Vortex will only pick up on mods that you have installed via Vortex. If you have manually installed some of your mods, you need to add them by either editing your mods.settings file, or by reinstalling them with Vortex. Both options are explained below.
Adding manually installed mods
If you have previously installed mods manually by unpacking them into the Witcher 3 mods folder, Vortex (or any other mod manager) does not know about them and they will not be loaded by the game.
However, there are two simple ways to add manually installed mods so they show up in the load order tab within Vortex:
Adding mods to the mod settings file
For our example, we will take a look at what your Vortex/mods setup would look like if you had two mods. One installed with Vortex, and one installed manually (by dropping the contents of an archive into the Witcher 3 mods folder).
The above is what the contents of your mods folder would be. However, since only one of these mods is installed with Vortex, only that one would show up in the mod list in Vortex:
Likewise, only this one mod would show up in the 'Load Order' tab:
The mod we had installed manually 'modManuallyAddedExample' needs to be added to the 'mod.settings' file which is a file that can be found in C:UsersYourUsernameDocumentsThe Witcher 3:
Open that file and insert the exact name of the mod you want to add as it appears in the Witcher 3 mods folder in square brackets. In our example it would look like this:
You DO NOT have to add or worry about 'Enabled, Priority, or VK' - Vortex will apply those parameters automatically the next time you deploy.
Now, go back to your Vortex Load Order tab and click 'Refresh' as shown in the image:
This should bring up the recently added mod:
Make sure to hit the 'Deploy Mods' button once you are done so Vortex can update the mod.settings file to add the needed parameters.
Optional: You can double-check that everything went smoothly by checking your mod.settings file again (after refreshing and deploying). It should have added the Enabled, Priority, and VK parameters for the mod we just added:
Reinstalling mods via Vortex
The other option is to simply zip up the mod/mods you have installed manually and install them again via Vortex.
- Navigate to your Witcher 3 mods folder (typically this would be in: C:Program Files (x86)SteamsteamappscommonThe Witcher 3mods
- zip up the mod you want to reinstall with Vortex
- Important: Make sure to delete the manually installed mod from the Witcher 3 mods folder.
- Drag and drop the zip archive into the Vortex drop zone (at the bottom of the mods tab)
The mod will now be added and can be installed with Vortex:
For older versions of Vortex
IMPORTANT NOTICE: Managing your load order is only supported in Vortex 1.2.0 and above. If you are using an older version of Vortex, please update as you are missing out on the most powerful features of the Witcher 3 game extension.
Troubleshooting
My mod does not work/is not recognised by the game. Why is that?
If your mod is seemingly ignored by the game, make sure it actually shows up in your load order. A mod that does not show in the load order tab in Vortex will not be loaded by the game. Make sure it is actually installed and enabled. If it is a mod that you have installed manually, you will need to add it to the mod.settings file or reinstall it via Vortex (see above). Don't forget to hit 'Refresh' on the Load Order tab in Vortex, and deploy your changes thereafter.
Mod issue Troubleshooting Checklist
- Make sure the mod you are using is for the right version of the game. Witcher 3 mods that were made for older versions or for different versions (Game of the Year Edition vs. Standard edition etc.), may prevent the game from starting, or may cause unintended issues. Often outdated mods have since been superseded by new mods with the same functionality, but designed to work with more recent versions of the game.
- Make sure you have created a script merge using the Witcher 3 Script Merger.
- Ensure that you have correctly installed the Unification Patch which is highly recommended and a prerequisite for many mods. An alternative for the Unification Patch is the Community Patch - Base.
- Ensure that you have also downloaded and installed any requirements for the mods you are using. Some mods may require you to install any of the following: Community Patch - Base, Community Patch - Shared Imports, Community Patch - Bootstrap and Utilities
- If your mod is not preventing the game from starting, but you are missing e.g. special effects or other content, you can try moving it further up (lower index number = higher priority in Witcher 3) in your load order tab in Vortex.
How do I remove a manually added mod?
If you have manually added a mod to the mod.settings file, you will need to delete its entry there to remove it from your game. Changing 'Enabled=1' to 'Enabled=0' will not disable the mod. To properly remove/disable a manually added mod, navigate to your mod.settings file typicall found in 'C:UsersYourUsernameDocumentsThe Witcher 3'. Find the mod you want to remove/disable and delete the entry between brackets for example '[modManuallyInstalledExample]'. Go back to Vortex and hit 'Refresh' in the Load Order tab. The mod should now disappear from the load order. Don't forget to deploy your changes to ensure the leftover entries in the mod.settings file are removed by Vortex.
No deployment option is available. Why is that?
This typically affects users who 1) were using hardlink deployment and 2) do not have system permission to use symlink deployment. As of 1.2.15, we have added support for mods that add menus. Because these mods require Vortex to deploy files to the My Documents folder, this means in order to continue using hardlinks the game, the mod staging folder, and the My Documents folder would need to be on the same drive. If this is not the case, Vortex will need to switch to symlink deployment. While this is fine for the vast majority of users, some users might not have the correct system permissions to create symlinks and thus use symlink deployment. To fix this, please ensure that your Windows user account has the appropriate permissions for symbolic link creation to become available.
The Witcher 3 is the sequel of the 2011 game Witcher 2. Witcher 3 is a role-playing open world game with a third person perspective. Witcher 3 is written by Marcin Blacha released on 19th may 2015. It’s a single player game which can be run on the following platforms – Microsoft Windows, PlayStation 4, Xbox One. The game is set in the Continent, a fantasy world surrounded by parallel dimensions and extra-dimensional worlds.The story revolves around a war-torn world where the lead of the story is supposed to save an adopted child from a monster. The game was published by CD Projekt, and they are the copyright developers of this version. The Witcher 3 is actually based on the fantasy novels of Witcher series authored by Andrzej Sapkowski. The series is full of adventure and fun, only if you know the right way to play it and provide it with all the requirements.
Each game runs on their particular requirements. The requirements to run Witcher 3 are as follows:
Witcher 2 Best Mods
1. CPU: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
2. RAM: 6 GB
3. OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
4. VIDEO CARD: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
5. FREE DISK SPACE: 40 GB
Nothing is difficult in today’s world. Modifying a game isn’t that difficult nowadays. It is often seen that a game is modified and sold for increased sales. Gamers often use cheat codes while playing a particular game. They many a time even use different tools to modify their game and play according to their own wish.
How to Install Witcher 3 Mods?
The Witcher 3: Wild Hunt is another game which can be modified and played according to one’s wish. This game can be modified by two different methods. One is the manual installation and the other is by using a special tool called nexus mod manager.
Following are the steps of how to install a mod in The Witcher 3:Wild Hunt manually:
Step 1: Find the location where The Witcher 3:Wild Hunt is installed in the computer.
Step 2: Create a new folder over there and name it “mods”
Step 3: Download the newly modified files.
Step 4: Place all the downloaded modified files in that new folder named “mods”.
The above-mentioned step is just a setup. Very often, installation modification of the Witcher 3: the wild hunt is way more difficult.
Nexus Mod Manager Witcher 2 Mod
Following are the steps of how to install a mod in The Witcher 3: Wild Hunt using nexus mod manager:
Step 1: Visit the website nexus mod and download the nexus mod manager tools.
Step 2: Install the program and open it.
Step 3: Allow the nexus mod manager to scan the discs and find out the titles it supports.
Step 4: Visit nexus mod Witcher 3 and download the modifications.
Step 5: Click on the “download with manager” button to turn on the nexus mod manager and download the chosen modification.
Step 6: If one chooses the “download manually” option then the modification localisation must be indicated manually in nexus mod manager.Step 7: Find the modification in nexus mod manager and double click on it to start the installation.
These are the following steps that should be followed to install a mod in The Witcher 3: Wild Hunt in two different ways. It contains a potential 200 hours play game including the modifications. Check your system version and the graphics that it supports before installing to get easier access to this enjoyable game.