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The World of Otome Games is Tough for Mobs v1 Chapter 9 Part 1. November 13, 2018 November 29, 2018 2slow2latemtl. Which was full of sympathy and lacked spirit, Greg crumbled onto his knees and sat down where he was. I am betting she just went through the “play movie” function of the game, and didn’t fight a single battle.

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Contents • • • • • • • • History [ ] The first otome game is generally acknowledged to be, released in 1994 by in Japan for the, and created by an all-woman team. The game was originally targeted to pre-teen and younger teenage girls, but became unexpectedly popular with older teenagers and women in their 20s. Angelique is credited with 'set[ting] up the specifics and conventions of women’s games: a focus on romance, easy controls and utilizing other multimedia.' In 2002, released its very successful, which brought many new fans to the still-new genre. In 2006, 's listings for the Top 20 selling love games included seven otome games.

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Early games borrowed heavily from the iconography and story conventions of 'retro shoujo manga', 'the archetypical girly heroines, the emphasis on pure, sexless, tranquil romance and on a peaceful, stable setting', but as the category expanded, other narrative and gameplay elements were introduced, including action/adventure, combat and plots in which 'the heroine can ‘save the world’ and ‘get the guy’ at the same time'. (1995) from and Girl's Club (1992) from were simulation games for girls developed and released in the US in the past. The first Japanese otome game to be officially translated and sold in English was the visual novel in 2006 for the PC.